Google Stadia

Stadia is an upcoming cloud gaming service operated by Google. It is said to be capable of streaming video games up to 4K resolution at 60 frames per second with support for high-dynamic-range, to players via the company's numerous data centers across the globe, provided they are using a sufficiently high-speed Internet connection. It will be accessible through the desktop Google Chrome web browser, on smartphones, smart televisions and tablets, or through Chromecast.[2]

 
The service is integrated with YouTube, and its "state share" feature allows viewers of a Stadia stream to launch a game on the service on the same save state as the streamer. This has been used as a selling point for the service. It is compatible with HID class USB controllers, though a proprietary controller manufactured by Google with a direct Wi-Fi link to data centers will be available alongside the service. Stadia is not like Netflix, requiring users to purchase games to stream via Stadia rather than pay for access to a library of games. While the base service will be free, a Pro tier monthly subscription allows users to stream at higher rates for larger resolutions, and the offer to add free games to their library.
Known in development as Project Stream, the service was debuted through a closed beta running Assassin's Creed Odyssey in October 2018, with a public release planned in November 2019 in selected countries. It competes with Sony's PlayStation Now service, Nvidia's GeForce Now, and Microsoft's Project x

Features



Stadia is a cloud gaming service,[3] and requires no additional computer hardware, only requiring the device to have an Internet connection and support for Google Chrome. Stadia works atop YouTube's functionality in streaming media to the user, as game streaming is seen as an extension of watching video game live streams, according to Google's Phil Harrison; the name "Stadia", plural of "stadium", is meant to reflect that it will be a collection of entertainment, which the viewer can choose to sit back and watch, or take an active part in.[4] As Google had built out a large number of data centers across the globe, the company believes that Stadia is in a better position for cloud gaming compared to past endeavours like OnLive, PlayStation Now, and Gaikai, as most players would be geographically close to a data center. Stadia supports the streaming of games in HDR at 60 frames per second with 4K resolution, and anticipates eventually reaching 120 frames per second at 8K resolution.[4] Players can start games without having to download new content to their personal device. Players can opt to record or stream their sessions onto YouTube through Stadia. Viewers of such streams can launch the games directly from the stream with the same save state that they were just watching.[4] While Stadia can use any HID-class USB controller, Google developed its own controller which connects via Wi-Fi directly to the Google data center in which the game is running, to reduce input latency.[4] During its GDC 2019 keynote reveal, Google confirmed that the controller would also feature Google Assistant, which will automatically search YouTube for relevant, helpful videos related to the game they are currently playing at the touch of a key.[5]
Stadia will offer two tiers of service, a free Base level and a monthly subscription Pro level. The Pro tier will be approximately US$10 per month, but allows users to access higher streaming rates, access a library of free games over time, and get discounts on other games offered for Stadia.[1] Harrison stated they are also looking into offering publisher subscriptions and other models in the future;[6] for example, Ubisoft announced its Uplay Plus subscription service will be available to Stadia users. 

Development


Project Stream was Google's first announced sign of interest in video gaming products. The company had previously been rumored as working on a service called Project Yeti since at least 2016. 

Google had also hired gaming industry executive Phil Harrison and was seen recruiting developers during industry events in 2018.[13] Project Stream's main differentiator from past services, such as OnLive, GeForce Now, and PlayStation Now, is its ability to run in any desktop Chrome browser, so no additional software need to be installed.[14] The service uses AMD Radeon graphics hardware.[15] Google announced the service in October 2018[16] and soon after, opened invitations to beta testers with access to Assassin's Creed Odyssey. Players could apply for access and those who met an Internet speed minimum could run the game in their Chrome browsers.[17] Those who participated received a free copy of the game when the beta expired.[18] Stadia was formally announced during Google's keynote address at the 2019 Game Developers Conference in March 2019.[19] To support Stadia, Google also announced the formation of Stadia Games and Entertainment, with Jade Raymond as its lead. Besides developing their own games, Stadia Games and Entertainment will help support the transition of third-party titles to the Stadia service.[20]
Stadia will launch in November 2019 in fourteen countries: Belgium, Canada, Denmark, Finland, France, Germany, Italy, Ireland, Netherlands, Norway, Spain, Sweden, United Kingdom, and the United States, and at that time, limited to the Pro tier users. By 2020, Google plans to expand Stadia to more countries and bring free Base service online.

Post a Comment

Comment box

Previous Post Next Post